Alien Races

 Ak'htari

An older alien race, their name means "Navigators." Their homeworld is long dead, and they have wandered space in great nomad fleets for an aeon. The Ak'htari are a mix of cybernetics,  gelatinous engineered flesh, and alien tech inhabited by a transdimensional psionic consciousness. 

+1 DEX, -1 STR, +1 Navigation, 
does not need food or water, -1 reaction rolls



Brosk


A hulking race of Capybara-like aliens, the Brosk are one of the most influential alien races in the Alliance. They hav multiple life stages, starting as a furrry amphibian, then becoming a terrestrial quadriped, then gaining sapience and an ape-like form as they develop. There is a rumored foruth stage, but they do not permit outsiders to see it.

+2 STR, -1 DEX, -1 INT, +1 STR and
CON-based Saving Throws, +1 damage 
when using a melee weapon


Elicant

Large quadripeds with four tentacle limbs coming from the sides of their hunched backs. The Elicant are known for being superstitious, highly religious, and easily led by charismatic preachers and charlatans.

+2 STR, -1 WIS, -1 CHA, +1 Reaction 
Rolls when using intimidation; recovers from 
damage at double the normal rate



Hune

Tiny aliens with a strong mercantile bent. Semiaquatic and partially gelatinous, they must wear armored encounter suits that maintain the pressure, humidity, and methane-rich atmosphere they require.

The Hune are radical individualists, they hate hierarchy, and expect others to be self-directed. Have a controlling interest in QRC.

1 WIS, -1 CON,
+1 Perception due to enhanced senses; requires breathing apparatus (or cybernetics) to survive in oxygen
atmosphere, but can breathe methane atmosphere


Kitat

An alien race of wealth-obsessed merchants, the fish-like Kitat have castes that are based on whether they have been engineered to survive on land, water, or both, based on ancient divides in their culture.  Genetic engineering is now a taboo after how it fractured and nearly destroyed their culture. They now have an oligarchical federation. 

The Kitat are clannish, and Value family very strongly. But those who are not part of their clan, caste, or collegiate body are open for exploitation, and the Kitat are noted for being schemers and con artists. 

They are also incredible orators, fast-talkers, and known for their poetry.

+1 INT, -1 WIS, +1 Reaction Rolls when convincing people

Nuhenni

A race of arboreal sentients, the Nuhenni have seven articulated limbs for running, jumping, and climbing with incredible agility.  The Nuhenni are feathered, and vaguely bird-like, but their anatomy doesn't fit any terrestrial model of life very well.

The Nuhenni were still in a bronze age society when they were discovered by human explorers and raised to spacefaring technology in a couple of generations; this has led them to have many odd, backwards-seeiming customs.

+1 DEX, -1 CON, +1 Athletics, 
+1 Perception, nightvision

Ubul

A race of small, Axlotl-like aliens that most other races find cute, the Ubul are caught in a series of perpetual holy wars over esoteric they have little interest in explaining to outsiders. 

They are scattered across the galaxy in usually underwater enclaves fearing discovery by other factions, while hunting their rivals where they can.

+1 CON, -1 CHA, +2 Swim; 
breathes in air and underwater


Vath

The Vath are a race with a highly elaborate caste system, and an obsession with cybernetic enhancement: especially cognitive enhancements. Thye have a strict caste and collegiate system that pigeonholes members of the society into their "ideal" role (as judged by the needs of society and not the individual.) Extremely rare, only a small dilomatic caste is usually permitted to explore space. Outliers and deviant Vath are usually the only kind you will find on the Frontier.

+1 INT, -1 DEX, -1 Base Saving 
Throw DC throw due to enhanced deduction


Yoc

A furry humanoid species with square, muzzled faces and leathery noses, keen, bat-like ears, and a tail. Tend to be  blue, Grey, or black.

Most Yoc live within their own xenophobic empire that keeps its borders closed. Most encountered outside of Yoc-space are outcasts and wanderers whose punishment for a crime is to explore space and then return with chronicles, that are valued and assessed against a debt. They cannot return to Yoc society until they have documented enough.

You are all at least mildly telepathic,  and have a strong pack mentality.  Fiercely loyal to friends.

+1 DEX, +1 CHA, -1 STR, -1 INT +1 Navigation,
Starts with the empath psionic power at +0