Ships

PEV Intrepid

Heavily armed and equipped with some of the best electronics available, the Intrepid uses equipment previously designed for use in combat by stealthed forward observer ships, and CnC frigates.

The Intrepid is in the testing phase in the laboratory, but early release models have been issued to a few wealthy parties on an "Early Access" basis.


Crew: 1 required (Maximum 3)
HP 140 ▪️ AC 13 ▪️ SPD 6 ▪️ SIZE 2 ▪️ MAN +1
Armament: Gaussian Flak Cannon (range: 1000, Damage 3d6 x10)
Cargo: up to 48 tons or 1 small craft ad 24 tons
Special: Autopilot can self-fly and take evasive maneuvers at +2,  Logistic network allows the Intrepid to share targeting and sensor data to client ships, Exceptional sensors add +3 to perception and computer tests.
Value: 348,000cr

Aurora

The Aurora is an experiment in defensive technolofy. It is sa Phased Particle Array, which automatically shoots down incoming missiles and debris. It's gravitic system is both an efficient drive and can create a field of warped space that diverts incoming attacks, making it a very hard to damage vessel, It is intended for exploring hazardous systems.

It was stolen and resold on the black market several times before it ended up in Gory Jenkins' hands as a payment by a client in arrears.


Crew: 1 required (Maximum 3)
HP 140 ▪️ AC 15 ▪️ SPD 7 ▪️ SIZE 2 ▪️ MAN +1
Armament: Point Particle Array (range: 800, Damage 6d12)
Cargo: up to 24 tons or 1 small craft
Special: Experimental warp field bends timespace to create a 20% chance of objects missing
Value: 360,000cr

Freedom

A vessel constructed to be totally self-sustaining, and have the industrial capacity to survey, claim, and even begin to buold habitats and space stattions.

Freedom is not as rare or unsual a design as soem of the others in Gory Jenkins' collection, but it is unique in that it was his own first ship, where he used it for a mix of salvage and illegal harvesting before he established his current syndicate.


Crew: 1 required (Maximum 3)
HP 140 ▪️ AC 14 ▪️ SPD 6 ▪️ SIZE 2 ▪️ MAN 0
Armament: Industrial M-Laser (range: 1200, Damage 2d3 x10)
Cargo: up to 48 tons or 1 small craft ad 24 tons
Special: Drone controller, Nano miners, Advanced processor
Value: 274,000cr

Midnight

An experimental combat starcraft with complex cybernetics and and neural interface that makes it incredibly responsive to the pilot, feeding them information as intuitive senses rather than readouts. It works, but is incredibly taxing on the pilot.

This technology was intended to prove on gunships then be miniaturized for starfighter use.

Midnight was considered a failure as its use in combat was too stressful the pilot, and the prtotypes were ordered mothballed. A contact of gory Jenkins in the manufacturer filtered several to Gory Jenkins for resale on the Grey market.


Crew: 1 required (Maximum 2)
HP 150 ▪️ AC 13 ▪️ SPD 7 ▪️ SIZE 2 ▪️ MAN +2
Armament: laser cannon (range: 1200, Damage 1d8x10)
Cargo: up to 24 tons or 1 small craft
Special: Smart skin: allows pilot to react to the ship as if it were part of their own body, +1 perception
Value: 310,000cr


Mischief

A tricked out shuttle converted into a mobile electronics warfare and spying platform, Mischief used to be used as an advance scout for a pirate crew.

It fell into the hands of Gory Jenkins after he caught it probing his freighters. 


Crew: 1 required (Maximum 2)
HP 120 ▪️ AC 16 ▪️ SPD 8 ▪️ SIZE 2 ▪️ MAN +1
Armament: Ustable Bottle Plama Cannon (range: 1200, Damage 2d4 x10 + ignition)
Cargo: up to 48 tons or 1 small craft ad 24 tons
Special: Hacking System, Advanced Probes, Advanced Computer Suite +2 computer tests
Value: 462,000cr

Rage

A "lost" ship from the new ADF Berserker gunship line, this ship is meant for interdiction and pirate hunting, Breaching drones, and a Maser make it possible to stop a ship dead and selectively target the personnel of the ship to disable it without harming materiel. Active camo and cloaking tech allow this gunship to appear out of debrs fields, larger fleets, or planetary rings.

It "Fell off a freighter" for Gory Jenkins as a sample for possible future merchandise.


Crew:
 1 required (Maximum 2)
HP 150 ▪️ AC 13 ▪️ SPD 6 ▪️ SIZE 2 ▪️ MAN +0
Armament: Maser (range: 1200, Damage 1d3x10; crew must save or take 2d6)
Cargo: up to 24 tons
Special: Active camo, Grapple Drones
Value: 305,000cr

CSL Thuvia

Recovered from a wreck by the Yoc cult leader Yth, the Thuvia served as the primary transport for the Chosen of Uuthan for several years. When the cult was killed during their attempt to murder the crew of the Dejah Thoris,  the Thuvia was commandeered by Molly Hyaline.  Captain Hyaline uses it as her home and base of operations  for her investigation of the mysterious Qath Combine.

The Thuvia is a medium-duty hauler meant for short hyperspace trade or courier runs or as a support for star freight fleets. It has been outfitted with a decent lab.

The Thuvia was sold to the gangster Gory Jenkins in exchange for the Intrepid.

Crew: 1 required (Maximum to 12)
HP 200 ▪️ AC 14 ▪️ SPD 4 ▪️ SIZE 3 ▪️ MAN +0
Armament: pulse cannon (range: 1200, Damage 2d4x10)
Cargo: up to 48 tons or 1 small craft and 24 tons
Special: Equipped with dvanced sensors that add +2 to Perception and Computer checks

Viking

A long-range scout designed for exploring uncharted systems, the Viking features SOTA Phase Particle Array tech that automatically fires on incoming missiles and debris. It has a hyperdrive that would not seem out of place on a Frigate four times its size.

An unusual design, it was purchased by Gory Jenkins from the designer at a very dear sum.


Crew: 1 required (Maximum 4)
HP 140 ▪️ AC 15 ▪️ SPD 7 ▪️ SIZE 2 ▪️ MAN +0
Armament: Phased Particle Array (range: 800, Damage 6d12)
Cargo: up to 24 tons or 1 small craft
Special: Salvage drones, Jump Booster: this vessel takes only 5 rounds to jump to hyperspace, and has a 4-system jump capacity, Advanced navigation computer adds +2 to navigation rolls.
Value: 316,000cr

CRV Dejah Thoris

A solar sail-equipped light exploration vessel, the Dejah Thoris is designed to carry up to 4 crew for extended missions, and includes a small fleet of harvesting drones that can extract and process resources to produce food, water, and materials to keep the crew travelling for months at a time. Only the antimatter necessary for the hyperdrive limits the range and duration of missions.

Dejah Thoris is owned by the Qath Research Combine, a small research interest funded by private enterprise that is interested in some very specific and often confidential lines of inquiry.

The Dejah Thoris was destroyed on Jul. 14, 2307 by Molly Hyaline in a desperation move to save her own life while she was being hunted by the Chosen of Uuthan.

Crew: 1 required (up to 4)
HP 120 ▪️ AC 12 ▪️ SPD 6 ▪️ SIZE 2 ▪️ MAN +1
Armament: Laser cannon (range: 900, Damage 1d8x10)
Cargo: up to 24 tons of cargo


Hunter-Class Fighter

A fighter designed especially for assaults on capital ships, the Hunter uses experimental modulated shield technology. Once one ship in a squadron is hit by a laser weapon, all ships in the squadron are immune to attacks with the same laser weapon until it is jut down and remodulated, which takes 3d4 rounds.

Crew: 1
HP 60 ▪️ AC 14 ▪️ SPD 7 ▪️ SIZE 1 ▪️ MAN +0
Armament: Forward Blaster (range: 1200, Damage 6d6)
Cargo: Personal Items
Special: Modulated shields


QRC Interceptor

An illegal AI-driven combat drone that operates as a blockade gunship. These are a throwback to the days when the Hune use AI-driven war machines that the QRC have revived to protect their claims. These ships operate in swarms, summoning 1d2 allies each round until a critical mass of the target's size x3 are engaged.

Crew: 0
HP 50 ▪️ AC 14 ▪️ SZ 1 ▪️ MAN +2
Weapons: Ion Bolter (range: 1200; damage: 4d10)
Cargo: None


Black Market AI Interceptor

Dricen by illegal combat AI, the Interceptor violates the Tau treaty against weapons being controlled by non-sapients. They are designed to operate in swarms more cheaply than starfighters.

Crew: 0
HP 40 ▪️ AC 14 ▪️ SPD 7 ▪️ SIZE 1 ▪️ MAN 0
Armament: Dual Plama Bolters (range: 800, Damage 4d6)
Cargo: none
Special: AI Processor: +2 Piloting, +2 Gunnery, +0 Computer, no hyperdrive, no life support
Cost: 32,200cr

Shrike-Class Fighter

Cheap one-man Combat craft favored by pirates and smaller tramp fleets, the Shrike is incapable of hyperspace jumps without docking with a larger ship. 

Crew: 1
HP 50 ▪️ AC 13 ▪️ SPD 6 ▪️ SIZE 1 ▪️ MAN +0
Armament: Plasma missiles (range: 1200, Damage 6d6)
Cargo: Personal Items, up to 2 tons cargo


The Vikta

Once a heavy-duty frigate used to support mobile industrial operations, the Vikta was hijacked by a crew of space pirates and retrofitted for combat and salvage operations. Its crew are brutal, but operate by a code of honor among thieves. Last known location of the Yoc pirate Apth, who has sworn an oath of vengeance against Molly Hyaline.

Crew: 25 Required (Maximum 100)
HP 500 ▪️ AC 14 ▪️ SPD 6 ▪️ SIZE 6 ▪️ MAN -1
Armament: Precision Laser (range: 2400; damage 3d10x10)
2 Forward heavy ion cannons (range: 1800; damage 4d10 x10)
1 top mounted heavy laser (range: 1800; damge 3d12x10) 
1 Belly-mounted heavy laser (range:1800; damage 3d12x10)
Cargo: 4 Shrikes, 1 Shuttle, up to 200 tons cargo